It has a Maths class but it doesn't do what I want. I should have been more specific in the title. At the moment it has good support for scalar mathematics but I've seen nothing that looks like i,j,k vector mathematics.
I'm hoping to simplify all the movement in a game by simply using vectors. So a displacement would just be done by adding 2 vectors together and such. Just takes all the work out of implementation for future by bundling the motion into one package that can then just be used repeatedly.
For what I'm working on it would probably be easier to just dump such considerations directly into the game but it would spoil my sense of aesthetics