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Spangwiches

Joined: Thu Sep 22, 2011 3:50 am Posts: 77
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Posted: Thu Sep 29, 2011 4:54 am Post subject: New Humble Bumble Rumble Bundle |
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http://www.humblebundle.com/
It's really just Frozen Synapse (which is a pretty good game. Not quite as good as it should be with such an intriguing central mechanic, but pretty damn good).
But, if you pay above the average, you get a few games which were in a previous pseudo-bundle. Notably Trine which is both beautiful and very good. Really luscious 3D and it worked flawlessly for me (across 3 different distros).
Again, Linux users are paying the most. Doubling the Windows average, currenlty <3
Hope you don't mind my posting this here. _________________ http://uoou.info/ |
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Brian Hunter

Joined: Mon Feb 21, 2011 7:44 pm Posts: 74 Location: Glasgow, Scotland
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Posted: Fri Sep 30, 2011 4:50 pm Post subject: |
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I certainly don't mind you posting it. The Humble Indie Bundle has given Linux users some fine games, so they deserve much graditute (and cash as Linux users seem to be giving them ) |
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leke LXF regular

Joined: Mon Oct 22, 2007 6:45 pm Posts: 479 Location: Oulu, Finland
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Posted: Sat Oct 01, 2011 8:38 am Post subject: |
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Cool I never knew about this. I love how they do the stats too. _________________ I codes here: http://notsure.tk |
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Spangwiches

Joined: Thu Sep 22, 2011 3:50 am Posts: 77
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Posted: Tue Oct 11, 2011 6:58 pm Post subject: |
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Only 1 day left!
I've been doing some rough calculations (very rough - I measured the angle of the Pie Chart on the Humble Bumble Bee page in Gimp) and...
Windows:
Average paid: $4.12
68% of sales (by number)
52% of money (by value)
Mac:
Average paid: $6.66
16% of sales
20% of money
Linux:
Average paid: $9.26
16% of sales
28% of money
Obviously this is so complex as to make trying to draw any conclusions difficult. The Windows Frozen Synapse client has been on sale for a while so there are fewer potential customers whereas the Linux one didn't exist before this bundle. There's also scarcity to think about - if games were more widely/frequently available on Linux then I'm sure the price Linux users would be willing to pay would drop.
Still, for any indie game dev it would be pretty dumb to ignore a market over half as valuable as the Windows one. And as more games become available I think there'd be a lot more Linux users - it was the main reason I couldn't make the switch for a long time (and the only reason I still boot to windows occasionally (I just can't get l4d2 running acceptably in Wine. And then there'll be Skyrim...)).
Also makes me wonder what the real percentage of Linux users is. 16% of sales (by volume) seems very high for 1-2% of the market. But the web counters keep pointing at 1-2%...
Anyway. Sorry. </blog> _________________ http://uoou.info/ |
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