32-bit of the Graphics for transport games of class TTD

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32-bit of the Graphics for transport games of class TTD

Postby Sergej_Sim » Thu Sep 06, 2007 2:00 pm

32-bit of the Graphics for transport games of class Transport Tycoon (For different OS)

I show quality of work of the graphic engine on a platform
Open Transport Tycoon Deluxe - OpenTTD 32bpp.

Basic differences OpenTTD 32bpp from Transport Tycoon Deluxe:

1 - The Big cards (2048*2048), (4096*4096 and more)...
2 - The Network mode of game to 8 players on a local network or the Internet.
3 - Automatic creation automobile and railways depending on a landscape.
4 - Crossed tunnels.
5 - The Big, multiplatform stations (to 32*32).
6 - Building of 9 variants of the airports.
7 - Cloning, auto updating and transport auto replacement.
8 - Payoff of local authorities and the expanded functions of management by a city.
9 - Completely the free version with an open initial code, for following operational systems:

AmigaOS
Apple Mac OS X
BeOS
BSD
Debian
FreeBSD
GP2X
IBM OS/2
Linux
Maemo
Microsoft Windows (Win9x/WinNT/WinXP/Vista)
MorphOS
NetBSD
OpenBSD
Palm OS
PlayStation Portable
Pocket PC
ReactOS
RISC OS
SkyOS
Solaris
SUN OS
Ubuntu i386
UIQ3
UNIX-like OSes
Zaurus PDA

10 - The Newest drawing with support of a format of a video shot 256*256*32 bits!!! (Unique for today)!!!
11 - Possibility and compatibility of use external 8-bit and 32-bit of files of an additional drawing simultaneously.
12 - Support of 7 levels of scaling (6Ñ… - built in, 7Ñ… - external).

All images are real copies of the screen!!!
No works on a photo to installation and imposing of pictures were made!!!

Image

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RE: 32-bit of the Graphics for transport games of class TTD

Postby Dutch_Master » Thu Sep 06, 2007 2:15 pm

Yes, what's your point? Please note: you won't find many here intersted in Win-OS, yet you highlighted these OS options explicitely. Second: one of your options is "Linux", but Debian and Ubuntu are Linux and the "UNIX-like OSes" include any BSD variant you've mentioned, Linux as a whole and commercial systems like Sun (Solaris) and Apple. I suggest to polish up your knowledge on Unix and Linux, then clean out your list (use the edit button) to the really different OS-es.
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RE: 32-bit of the Graphics for transport games of class TTD

Postby Diagmato » Thu Sep 06, 2007 5:25 pm

I'm getting the impression that it was a bot post, or at least a "write once, paste everywhere" - it just seems too off-topic. The topic title doesnt even make much sense - "transport games of class TTD" - it sounds like its supposed to be "32-bit graphics port of TTD".

I will say though, from that screenshot, it looks visually far more impressive than Transport Tycoon.
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RE: 32-bit of the Graphics for transport games of class TTD

Postby nelz » Thu Sep 06, 2007 6:26 pm

Googling for the topic shows that Sergey has had a busy day...
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RE: 32-bit of the Graphics for transport games of class TTD

Postby Rhakios » Thu Sep 06, 2007 7:32 pm

Note section 9:
9 - Completely the free version with an open initial code

which suggests to me that further releases might not be quite so free. Get 'em hooked with a free version, then reel in the money with later non-free releases, looks like it might be the plan. :roll:


Edit: by the way, I have moved this to announcements, which is surely where it belongs.
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RE: 32-bit of the Graphics for transport games of class TTD

Postby wyliecoyoteuk » Thu Sep 06, 2007 9:38 pm

spam,spam,spam, loverly spam
The sig between the asterisks is so cool that only REALLY COOL people can even see it!

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RE: 32-bit of the Graphics for transport games of class TTD

Postby pootman » Thu Sep 06, 2007 9:41 pm

Egg sausage and chips?
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RE: 32-bit of the Graphics for transport games of class TTD

Postby M-Saunders » Fri Sep 07, 2007 8:57 am

No idea what this is all about -- he could've at least provided a link!

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RE: 32-bit of the Graphics for transport games of class TTD

Postby nelz » Fri Sep 07, 2007 9:12 am

Some of the 478 (!!!) hits from Google when searching for this topic include this link. Good luck :)
"Insanity: doing the same thing over and over again and expecting different results." (Albert Einstein)
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RE: 32-bit of the Graphics for transport games of class TTD

Postby pootman » Fri Sep 07, 2007 1:15 pm

Didn't anyone but me spot the link in the giant picture?

Anyway, in a casually xenophobic way, I assume that since this is a .ru domain it's an installer for some sort of rootkit?
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RE: 32-bit of the Graphics for transport games of class TTD

Postby Rhakios » Fri Sep 07, 2007 6:38 pm

If there's an installer any where there, I can't find it :roll: and I so wanted to have a root kit ;)
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RE: 32-bit of the Graphics for transport games of class TTD

Postby nelz » Sat Sep 08, 2007 8:02 am

Me too, I've always wanted to build my own roots :P
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RE: 32-bit of the Graphics for transport games of class TTD

Postby Rhakios » Sat Sep 08, 2007 11:17 am

Just so long as you don't start dyeing them.
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RE: 32-bit of the Graphics for transport games of class TTD

Postby flashdangerpants » Sat Sep 08, 2007 3:39 pm

i think i'd prefer to have a root kit from the russian mafia lurking about on my pc than a computer game about micromanaging bus timetables anyway.
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Postby Sergej_Sim » Sun Sep 09, 2007 12:56 pm

Specially for fans of operational system Linux!

Image

32bpp for Linux it is possible to take working version OpenTTD here:

http://lidars.narod.ru/Files/OpenTTD/Op ... x_i686.tar

Set base 8-bit of a Graphics from original game "Transport Tycoon Deluxe"

http://lidars.narod.ru/Files/OpenTTD/Main_Upg_Win32.rar

Set of base music from original game "Transport Tycoon Deluxe"

http://lidars.narod.ru/Files/OpenTTD/Gm.rar

General view of game menu OpenTTD for version Linux

Image

Installation order:

1 - Download archives on the personal computer.
2 - Create a time folder on the personal computer (OpenTTD) and unpack contents of the first archive in it.
3 - Copy files trg*.grf and sample.cat from contained second archive in the catalogue Data which is in folder OpenTTD.

4 - Copy files gm_tt*.gm from contained third archive in the catalogue GM which should is in folder OpenTTD.

5 - Other Graphics is connected at own discretion, sets of an additional Graphics can be found here:

http://lidars.narod.ru/index.files/Page1168.htm

6 - the Instruction on connection of graphic files 32bpp can be found in archive:

http://lidars.narod.ru/Files/OpenTTD/Co ... _32bpp.rar

7 - to Adjust the liked Graphics in a file Openttd.cfg .

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