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Linux love-in lovin’

In an effort to convince Future Publishing - the company that produces LXF - that Linux isn't scary, we're going to hold an "I Love Linux" day. We've snagged various laptops and workstations, installed a mix of Linux distros onto them, and on August 31st will setting them up in a meeting room and inviting anyone interested to come along and try it out. The question is, what would they like to see? Games? Web browsing and email stuffage? Office productivity? Or something that they don't already have on Windows? Send in your ideas...

On the Brain Party front, we're now past the 30 minigame barrier, and are approaching a release. With my short attention span, it's no surprise that I've recently started hacking on Fuzz (my other pet Mono project) some more in an attempt to actually make a release this side of Christmas. I haven't mentioned it on here for a while, so you'll be forgiven for forgetting that Fuzz is my grand attempt to make 2D game programming as simple as writing some XML and providing pictures.

Much of my programming is based around reading the HotPicks games section, seeing a game I quite like, downloading the game, then cloning it in Fuzz. I'm not terribly interested in making accurate clones (ie, many levels, or powerups, etc); instead, I just want to make sure the Fuzz engine can handle that type of game. In LXF84's HotPicks - soon to land on your doormats shortly, I'm sure - Mike reviewed TuxFighter, so I've produced a clone for Fuzz. However, in doing so I had a read through the Python source code, and it's fascinating because the author seems to use another language than English as his first language, and yet that hasn't stopped him from using English in some of his variables.

Sometimes one variable appears to mix languages, for example, "MaxMinusLenRaketen" didn't make much sense until I figured out that "raketen" was probably "rocket". Other times, the language changes across parts of a statement, such as "self.drehen = self.drehen + self.rotieren * PLAYER_ROTATION_SPEED_SLOW". Other lines are completely incomprehensible, and, to an English speaker, sound rather funny, such as "if self.drehen > 0 and Mauswinkel > 0". Anyway, I've got the game to work in Fuzz, and that's what matters.

In a big step forward for the mag, Mike has posted some original content to the LXF website - stuff that wasn't in print, and probably won't ever be in print. No, we're not becoming a webzine, but we think you folks would appreciate more to read on the site. What do you think?


Your comments

I highly agree - Linux is

I highly agree - Linux is not scary but can be challenging for the begginers. As people are blinded by the use of microsoft they seem affraid to explore new ways. Linux is the way forward, with ever changing and increasing technology linux is becoming THE SOLUTION to all your needs. For begginers its is a little scary at first. I have started a blog to aid the begginners into trying this great alternative and to unlease the "Freedom" you have in Linux. Feel free to have a look at my new blog and ask questions. I am not an expert, but one in training and can assist where I can in helping Begginers move forward and using Linux as an Alternative or replacement to windows. More about the POST - I would like to see more information about First time users, begginers installations, conversions for the "Linux Day".
Many thanks

The obvious thing would be

The obvious thing would be Scribus/Inkscape. I could imagine that a bit of the dosh currently spent on Adobe licences by Future (for InDesign, etc.) would finance a couple of developers to help tailor the application to Future's specific needs. And then LXF could become a pioneer - the first mass market magazine to be completely created with OSS.

I know it's a pipedream, but it would be ace - and it would stop people constantly going on about the mag being made on a Mac.



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