Rather than go out into the sunshine during my lunch break, I did some Brain Party hacking. Fixed some bugs, added the code to make windows movable by clicking on the titlebar and dragging, and, in 20 minutes flat, wrote a Trout Wars minigame in 128 lines of code.
As I mentioned before, Graham, Mike and I are working on a cross-platform, multiplayer puzzle game written in C# and backed by SDL. This is my second major project using SdlDotNet, so it's a very comfortable environment for me to be programming in - code just seems to fly out to make things happen. But, as always, I spot a few niggles where I stray into new territory.
Before I talk about the niggles, I want to tell you a bit more about the Brain Party project.
Fine. Thanks. And how's yours? It's goin' great thank you. Yep. My propa English has slipped, and I'm going American. It took about 5 minutes before I started to say 'Can I get?' rather than my regular 'Could I have?' I now say 'sure', and when I asked for a cinnamon scone with my Starbucks this morning, I tried the local dialect, 'Can I get a sco'wune with that?' Sure thing.
Graham is in Merka and has promised to make numerous blog posts about his experience. I haven't blogged for quite a while, so I figured I'd best get in quick before his posting frenzy begins.
That's the question I've been hearing a lot recently (well, that and "Why do you suck at $GAME?", but I'll beat Paul one day). Regular blogwatchers have seen the embryonic stages of MikeOS, which is moving along well, but I'm itching to try some other (less ugly) languages than 16-bit x86 assembly. 68k is supposedly a good instruction set, but I think my next step should be ARM -- after all, it's the CPU used in my mobile phone, GBA, Nintendo DS, and no doubt a squillion other gizmos I've acquired.
I'm really, really good at this game:
Apologies for the brief post -- I'll write something more substantial later. And prod some of the other LXF folks into writing. In fact, it's been so long since Graham posted, I'm not sure if he remembers the URL...
(Awaits lawsuit from SCO for using the 'mov' opcode)
A while ago I was asked to write an article on why there are so few female open source hackers, and I came across the argument that women don't have the necessary level of concentration that men do. So, while men are prepared to stay up for 14 hours to fix a bug, say, or immerse themselves in writing a new KDE application on top of their full-time jobs, women lack that same level of dedication and become distracted by other things (we're better at multi-tasking, apparently - woo hoo!).
Oxford University Press has revealed that the ten most commonly used nouns are: time, person, year, way, day, thing, man, world, life and hand.
How boring are they? Not a 'gobstopper' or 'pulchritude' among them. But it is nice to read that most of the words in the top 100 have Old English roots. We are using the same words as our Anglic friends, which is nice! If only we could go back further in time. Luckily, my years of intensive archaeological and IndoEuropean study allow me to confidently predict the ten most commonly used nouns in the Palaeolithic: